

The appearance of this elevator resembles some sort of prison yard.In the Cultist's version the hitbox of the arrows are long enough that they will hit him if he attempts to walk underneath.


However, this also renders certain enemies such as King Bullats and Lead Maidens much less dangerous. Due to this elevator not having walls, the effectiveness of bouncing weapons is highly decreased in this stage.The player is intended to use the buttons to maneuver the elevator out of the way of the falling cubes, though it is not necessary. If these Mountain Cubes touch the top of the elevator, they will stick to it for a small time before exploding into rings of bullets. Various formations of Mountain Cube will descend from above throughout the whole ascent. Pressing either button moves the elevator in that button's corresponding direction. There are two buttons on the left and right of the elevator's bottom layer. It is a small free-moving rocket-powered elevator in a wide open space. The Pilot's Hollow elevator is one of the few with no walls whatsoever. There is no way to fall in this elevator.This elevator bears resemblance to some sort of military barrack.This elevator is identical to most other character's initial elevators, save its decoration. A two leveled platform, with two smaller intermediary platforms to allow for easier ascension. The Marine's Forge elevator is highly standard. In fact, the only dialogue it gives other than Keep/Switch Route and explanation when talking to it the first time is that, when the Robot talks to it, it will respond with "Hello, fellow machine." It has limited dialogue, mainly serving as a method for the player to switch between different unlocked Routes. Route Switcher is a somewhat sentient console NPC created by Tailor in the event that Tailor should die.
